PRETZEL QUEST · PLAY ANYTIME

Draft DuelBETA

Build a roster. Settle the score.

32 franchises. Nine picks. Every player at their best.
Take on the computer in a draft across football eras.

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01 / SCOUT

Know the board.

See all 32 cards and their scores. Some franchises bring legends. Others bring a tough decision.

02 / DRAFT

Pick your moment.

Grab a star or fill a scarce position. Your opponent can take the player you’re saving for later.

03 / DUEL

Let the numbers talk.

Nine season averages. One team total. The better roster wins—with every point explained.

How to play & scoring

Build your dream lineup

Draft 1 QB, 2 RBs, 2 WRs, 1 TE, 1 flex (RB/WR/TE), 1 kicker and 1 defense. The computer competes for the same cards. Snake order alternates who picks first each round, so you sometimes get two picks together.

Every pool has exactly one card per franchise: 4 QBs, 8 RBs, 10 WRs, 4 TEs, 3 kickers and 3 defenses. All 32 cards are visible. No duplicates, timer, injuries or random matchup rolls.

Always their best eligible season

Each player uses their highest points per game from the 2000–2025 regular seasons, with at least 8 games in the source stats. Missed games aren’t zeroes; partial games still count. These are raw fantasy averages, without an era adjustment.

Franchises include their earlier cities and names. A traded player’s full-season stats are credited to the source’s most recent team. Each defense uses its franchise’s best season in the same window.

Offense · full PPR

1 point per reception; 1 per 10 rushing/receiving yards; 1 per 25 passing yards. Rushing/receiving TD: 6. Passing TD: 4. Interception thrown or offensive fumble lost: −2. Two-point conversion: 2. Return TDs count only for D/ST.

Kickers

Made extra point: 1. Made field goals: 3 points under 40 yards, 4 from 40–49, 5 from 50+. No missed-kick penalties.

Defense / special teams

Sack: 1. Interception, opponent fumble recovery or safety: 2. Defensive or special-teams TD: 6. Weekly opponent final-score bonus: 0 points allowed = +10; 1–6 = +7; 7–13 = +4; 14–20 = +1; 21–27 = 0; 28–34 = −1; 35+ = −4. This uses the opponent’s whole final score, including scores against the offense. No yardage or blocked-kick bonuses.

Card averages round to two decimals. Those displayed values add up to your score. Equal totals are a tie.

Historical statistics: nflverse, CC BY 4.0; schedules: nflverse / nfldata. 1,269 cards in the catalog. Daily pools reset at midnight Los Angeles time. Progress and completed drafts save on this browser; no account required.